Goblin Peasants
 

These peasants of the Goblin tribes go about their lives as any people would. Working in taverns and shops to earn a living.

Griffin
 

Found in both Erathia proper and Bracada, Griffins are fiercely independent creatures with the occasional appetite for humans. Griffins are easily strong and agile enough to carry a rider, and are prized mounts for commanders because of their speed and the visibility of the battlefield offered from their backs. However, it is a rare event for one of any race to actually befriend a griffin, though once you have earned a griffin's loyalty, it is a friend for life.
 

Hydra
 

A strange, snake-like creature with multiple heads found mainly in the Warlock area of Nighon. Hydras are apparently a creation of the Warlocks, like minotaurs and beholders and manticores. Hydras have a breath weapon attack similar to- though not nearly as strong as- a dragon's. Also, hydras can poison its unlucky victim with its bite, or shatter the armor with its powerful strikes.
 

 
Knight (Fighter in Plate Armor)

 

Knights are the elite of the human military. Their plate armor and swords are crafted with the highest quality craftsmanship and material, and they have the skill to use both effectively. No single warrior can match the fury of an angry knight, and most knights know a few special, devastating attacks with their weapons. Knights are slightly resistant to most magic, though less to air and fire.
 

 
Lich

 

These foul creatures are the result of those that would bargain their very souls for the chance at immortal life. Almost all liches are powerful spellcasters, as they have had as long as they need to perfect their craft. Liches are the elite of the elite in Necromancer society, and because their intelligence and ambition is no longer constrained by any human emotion or conscience, they are remorseless enemies. Though vulnerable to Light magic, they are resistant to most other forms of magic and possess offensive and defensive spells.
 

 
Monks

 

Masters of the Unarmed physical attack, Monks are followers of the powers of Light. Employing spells from Mind, Spirit and Body, the Monks are powerful foes if angered. Monks are somewhat resistant to Light magic, but affected by all other types.
 

 
Saracen (Fighter in Chainmail)

 

Dressed in chainmail and wielding a cutlass, the saracen is basically a mercenary. Their loyalties lie with whomever paid them last. As fragile as they may seem, they are capable of delivering great damage quickly with skilled, strong swings of their cutlasses. They have no appreciable magic resistance, though some saracens have been noted to possess strong resistance to spells from the school of Mind.
 

 
Skeleton Warrior

 

The lowest caste of warriors animated by Necromancers, skeletons are just that- the animated bones of the once dead. Skeletons exist only to serve their Necromancer masters, and will follow any commands, no matter how self-destructive they may be. Though not incredibly strong, they have otherworldly endurance, and their single-minded attacks with a blatant disregard for their own well-being makes them dangerous opponents.
 

 
Swordsman

 

A master of the blade, the swordsman can be found as guard, adventurer, and opponent. They are highly skilled in the use of a sword, capable of breaking their opponent's weapons with a well-placed blow. Although they are not generally aggressive, rogue swordsmen do exist and make tough opponents. Swordsmen have only slight resistance to the various magics.
 


 
 

Изображения и описания монстров Might and Magic VII с сайта 3DO и страница с описанием мечника (1999 г.).

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