These peasants of the Goblin
tribes go about their lives as any people would. Working in taverns
and shops to earn a living.
Found in both Erathia proper
and Bracada, Griffins are fiercely independent creatures with the
occasional appetite for humans. Griffins are easily strong and agile
enough to carry a rider, and are prized mounts for commanders because
of their speed and the visibility of the battlefield offered from
their backs. However, it is a rare event for one of any race to actually
befriend a griffin, though once you have earned a griffin's loyalty,
it is a friend for life.
A strange, snake-like creature
with multiple heads found mainly in the Warlock area of Nighon. Hydras
are apparently a creation of the Warlocks, like minotaurs and beholders
and manticores. Hydras have a breath weapon attack similar to- though
not nearly as strong as- a dragon's. Also, hydras can poison its unlucky
victim with its bite, or shatter the armor with its powerful strikes.
Knights are the elite of the
human military. Their plate armor and swords are crafted with the
highest quality craftsmanship and material, and they have the skill
to use both effectively. No single warrior can match the fury of an
angry knight, and most knights know a few special, devastating attacks
with their weapons. Knights are slightly resistant to most magic,
though less to air and fire.
These foul creatures are the
result of those that would bargain their very souls for the chance
at immortal life. Almost all liches are powerful spellcasters, as
they have had as long as they need to perfect their craft. Liches
are the elite of the elite in Necromancer society, and because their
intelligence and ambition is no longer constrained by any human emotion
or conscience, they are remorseless enemies. Though vulnerable to
Light magic, they are resistant to most other forms of magic and possess
offensive and defensive spells.
Masters of the Unarmed physical
attack, Monks are followers of the powers of Light. Employing spells
from Mind, Spirit and Body, the Monks are powerful foes if angered.
Monks are somewhat resistant to Light magic, but affected by all other
Dressed in chainmail and wielding
a cutlass, the saracen is basically a mercenary. Their loyalties lie
with whomever paid them last. As fragile as they may seem, they are
capable of delivering great damage quickly with skilled, strong swings
of their cutlasses. They have no appreciable magic resistance, though
some saracens have been noted to possess strong resistance to spells
from the school of Mind.
The lowest caste of warriors
animated by Necromancers, skeletons are just that- the animated bones
of the once dead. Skeletons exist only to serve their Necromancer
masters, and will follow any commands, no matter how self-destructive
they may be. Though not incredibly strong, they have otherworldly
endurance, and their single-minded attacks with a blatant disregard
for their own well-being makes them dangerous opponents.
A master of the blade, the
swordsman can be found as guard, adventurer, and opponent. They are
highly skilled in the use of a sword, capable of breaking their opponent's
weapons with a well-placed blow. Although they are not generally aggressive,
rogue swordsmen do exist and make tough opponents. Swordsmen have
only slight resistance to the various magics.