Air Elemental
 

Summoned by Wizards to protect their fortresses and secret treasures, these forces of nature attack with Air-based physical attacks. They have also been known to attack using the Sparks spell at varying degrees of mastery. Greater Air Elementals can also attack with Lightning Bolt and Implosion spells, presenting a serious problem to those that attempt to defeat them.
 

Archangel
 

Though they rarely descend to the lands of Erathia, Archangels will occasionally appear to right grievous wrongs or to aid a devout follower of the ways of Light. They are welcome allies and fearsome opponents, possessing enormous power in both their blades and their ability to channel the raw power of Light. Archangels are vulnerable to the powers of Dark and physical attacks, but resistant to all else.
 

Bandit (Fighter in Leather)
 

The bandit is a fighter wearing light armor and specializing in fighting merchants and other non-combatants. More a bully than anything else, bandits can prove dangerous when massed together, as their bravery is proportional to their numbers. Some bandits are skilled enough to steal items from their opponents, though these types of bandits are rare.
 

 
Behemoth

 

Terrible creatures of the Underworld, these creatures of sheer physical violence vent their anger at any creature that they see. Behemoths physically charge any opponent, destroying armor and rending the victim limb from limb.
 

 
Clerics of the Sun

 

Clerics of the Sun worship the powers of Light and Nature. Generally good natured, these Clerics are rumored to be helpful to those whose beliefs are similar to their own. Beware their wrath if you offend them, however. Clerics of the Sun can attack physically or by using the forces of Light to cast Light Bolt or Paralyze. Clerics of the Sun are immune to the forces of Light.
 

 
Dragon

 

The supreme king of beasts, Dragons are actually rather reclusive, preferring to spend time amongst their own kind rather than meddle in the affairs of humans, elves, and other creatures. The stories of their hoards are legendary, second only to the stories of their vast destructive power. Their physical attacks with claw and fang, their breath weapon, and their magical ability are all more than powerful enough to level a town. In addition, very few attacks will seriously hurt a Dragon.
 

 
Dwarf

 

Dwarves are a short, underground race. Though surly and sometimes accused of avarice, dwarves make strong allies and are generally impassive in both extreme adversity and fortune. Though their main homeland has been in constant strife since the ascendance of the Warlocks and their underground armies, they still represent a power in Erathian politics both due to their mining and crafting. Their deficiencies in magic are more than made up for in their strength and endurance. Dwarves also have some resistance to earth and fire magic.

 
Elf

 

The elves of Avlee have lived in an extremely militaristic society since the first Timber War. Due to this, almost all elven males are in the Avlee army, and male peasants are extremely rare. Females handle most domestic chores and manage most of the shops in the towns of Avlee. Elven warriors possess excellent fighting ability because of their lifelong training in the military arts, an advantage they need against the numerically superior human forces.
 
 

 
Giant Rat

 

The giant rat is very similar to its smaller cousin. Though not normally aggressive, the giant rat will certainly attack if provoked or if its territory is threatened. Giant rats pose about as much danger as a medium sized dog, but beware of their razor sharp teeth-they can pierce soft clothing and leather easily, and will do serious damage to flesh. Also, rats commonly spread disease with their piercing bites.
 
 


 
 

Изображения и описания монстров Might and Magic VII с сайта 3DO и страница с описанием эльфа (1999 г.).

(Этот файл – часть сайта mm6world.ru)